@react-gis/openlayerslayer

vector-tile-layer

Functions

VectorTileLayer()

function VectorTileLayer(props: VectorTileLayerProps): null;

Defined in: packages/openlayers/src/layer/vector-tile-layer.tsx:11

Parameters

ParameterType
propsVectorTileLayerProps

Returns

null

Interfaces

VectorTileLayerProps

Defined in: packages/openlayers/src/layer/vector-tile-layer.tsx:9

Extends

Properties

PropertyTypeDescriptionInherited from
background?BackgroundColorBackground color for the layer. If not specified, no background will be rendered.LayerOptions.background
cacheSize?numberThe internal tile cache size. If too small, this will auto-grow to hold two zoom levels worth of tiles.LayerOptions.cacheSize
className?stringA CSS class name to set to the layer element.LayerOptions.className
declutter?string | number | booleanDeclutter images and text. Any truthy value will enable decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the same declutter value will be decluttered together. The priority is determined by the drawing order of the layers with the same declutter value. Higher in the layer stack means higher priority. To declutter distinct layers or groups of layers separately, use different truthy values for declutter.LayerOptions.declutter
extent?ExtentThe bounding extent for layer rendering. The layer will not be rendered outside of this extent.LayerOptions.extent
map?MapSets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use [map.addLayer()]import ("../Map.js").default#addLayer.LayerOptions.map
maxResolution?numberThe maximum resolution (exclusive) below which this layer will be visible.LayerOptions.maxResolution
maxZoom?numberThe maximum view zoom level (inclusive) at which this layer will be visible.LayerOptions.maxZoom
minResolution?numberThe minimum resolution (inclusive) at which this layer will be visible.LayerOptions.minResolution
minZoom?numberThe minimum view zoom level (exclusive) above which this layer will be visible.LayerOptions.minZoom
namestring-LayerOptions.name
opacity?numberOpacity (0, 1).LayerOptions.opacity
preload?numberPreload. Load low-resolution tiles up to preload levels. 0 means no preloading.LayerOptions.preload
properties?{ [x: string]: any; }Arbitrary observable properties. Can be accessed with #get() and #set().LayerOptions.properties
renderBuffer?numberThe buffer in pixels around the tile extent used by the renderer when getting features from the vector tile for the rendering or hit-detection. Recommended value: Vector tiles are usually generated with a buffer, so this value should match the largest possible buffer of the used tiles. It should be at least the size of the largest point symbol or line width.LayerOptions.renderBuffer
renderMode?VectorTileRenderTypeRender mode for vector tiles: 'hybrid': Polygon and line elements are rendered as images, so pixels are scaled during zoom animations. Point symbols and texts are accurately rendered as vectors and can stay upright on rotated views, but get lifted above all polygon and line elements. 'vector': Everything is rendered as vectors and the original render order is maintained. Use this mode for improved performance and visual epxerience on vector tile layers with not too many rendered features (e.g. for highlighting a subset of features of another layer with the same source).LayerOptions.renderMode
renderOrder?OrderFunctionRender order. Function to be used when sorting features before rendering. By default features are drawn in the order that they are created. Use null to avoid the sort, but get an undefined draw order.LayerOptions.renderOrder
source?VectorTile<any>Source.LayerOptions.source
style?null | StyleLike | FlatStyleLikeLayer style. When set to null, only features that have their own style will be rendered. See module :ol/style/Style~Style for the default style which will be used if this is not set.LayerOptions.style
updateWhileAnimating?booleanWhen set to true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set to false, batches will be recreated when no animation is active.LayerOptions.updateWhileAnimating
updateWhileInteracting?booleanWhen set to true, feature batches will be recreated during interactions. See also updateWhileAnimating.LayerOptions.updateWhileInteracting
useInterimTilesOnError?booleanDeprecated. Use interim tiles on error.LayerOptions.useInterimTilesOnError
visible?booleanVisibility.LayerOptions.visible
zIndex?numberThe z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. When undefined, a zIndex of 0 is assumed for layers that are added to the map's layers collection, or Infinity when the layer's setMap() method was used.LayerOptions.zIndex